UX/Product Designer

MIT COVID-19 VIRTUAL HACKATHON:
MOOSE (Mind Opening Online Skills Exchange)

TIME-BANKED ONLINE SKILLS EXCHANGE PLATFORM

OVERVIEW

MIT hosted a virtual hackathon inviting people from all over the world to take action on the COVID-19 crisis. There were 1500+ participants and 200+ teams. There were 10 different tracks we were randomly assigned to that targeted different problems that have come up due to COVID-19. My team placed top 4 within our track and was awarded $500 as well as resources and mentorship to further develop our idea!

PROBLEM

Negative impact of social distancing and quarantines: There is an increase in feelings of loneliness and depression due to self-isolation and decline in economy. How might we improve people's mental well-being and quality of life while still maintaining physical distance from others to slow the spread of the coronavirus?

SOLUTION

A time-banked online skills exchange platform where people can meet virtually and teach each other things they are interested in. In this way, those that are isolated alone at home are still able to socialize, feel connected, and meet new people while also being productive with their time by learning something new. People who spend time teaching a skill can earn “time tokens” as a currency to purchase other skills. This incentivizes users to create a community where everyone contributes as well as consumes.


MY TEAM

My team consisted of 7 people from all over the world -- California, Texas, Michigan, Canada, Spain, and India. We had a diverse set of backgrounds including statistical programming, physics, public policy, human rights, UX design, computer science, medicine, and research.

MY ROLE

My responsibilities were to understand our target user, design userflows, wireframes, medium fidelity mockups, and a clickable prototype to showcase in our final pitch presentation.

Due to COVID-19, there has been a 19% increase in feelings of loneliness and depression and an increase in purchases of alcohol.

CHALLENGES

Different time zones Communicating virtually

COMPETITIVE ANALYSIS

Since there are plenty of online educational and class-type platforms that already exist such as Skillshare, Coursera, and Udemy, we considered integrating our idea with an existing platform.

Pros Cons Because we wanted to maintain our unique business model of exchanging time for skills, we decided not to pursue integrating with existing platforms and decided to build our platform from scratch.

WIREFRAMES

Landing Page
Set Preferences & Create Profile
Choose a Skill to Learn
Learn & Rate Your Experience
Your Skill Requests

MEDIUM FIDELITY MOCKUPS

On the landing page, you can explore what skills are available to learn so you can see the potential value of the platform before signing up and creating a profile.
When you sign up, you can indicate your preferences by entering what you're interested in learning and if you have any skills you're willing to teach. The explore page will then be tailored towards your preferences. You can also indicate if you prefer to learn one-on-one, in groups, or both.
Request to learn a skill from someone by choosing a time from their calendar. Wait for your request to be approved.
If you've listed skills to teach, you will see requests from other users who want to learn your skill. Accept their request to add it to your calendar.
When it's time to teach, you can click on the event in your calendar to start teaching through video conference call. When the call is over, you can rate your experience with the student and the student will be able to rate you.
You can find additional mental health resources if you're seeking more professional assistance.

NEXT STEPS

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Designed and coded by Nancy Chang :)